![]() ![]() "This was the last time we were going to do it. "You spend two or three years on something, and you know it can be good, and then it's released before it's finished. When we last spoke to the Belgian developer in 2015, CEO Swen Vincke was fresh from a revealing GDC talk about the production of Divinity: Original Sin the sixth game in a series that had started 13 years before, and also a bid to break free from publishers by using platforms like Kickstarter and Early Access. For Larian Studios, it could all have been so different.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |